I guess it depends then on your idea of what the game's supposed to be played like. While lack of varied objectives is a legitimate complaint, isn't that blowing it a little out of proportion? I'm sure there are more than 0 Kill Boss chapters in the game. Just one that needs to be utilized without a plot mechanic involving time-travel. Regardless, a 2nd generation is an awesome concept. will ever consider), or have 2nd generation children replace their parents within the 1st generation roster (FE4 handled children this way and it was pretty awesome). ![]() Hence the generic-supports.Įither they need to cut back on the amount of characters in the player's army to pursue quality (which I highly doubt IntSys. It was that they half-assed the variety of support dialogue due to speeding up the release of the game. The problem with the support system in Awakening was not the addition of children. I think it's better just to avoid the whole children thing in FE storywise. The father supports (and mother for Lucina I think) also are generic, presumably because the amount of supports was already a lot. It's pretty difficult to write that convincingly. Yeah the pairing system made the support system weird, because almost all gen 1 males have to be able to marry almost all gen 1 females, but they can't actually show explicit romantic interest until they S support.
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